Difference between revisions of "Monster Corpse Effects"
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=== Speed Chances === | === Speed Chances === | ||
− | 0-119: 100% | + | 0-119: 100% <br/> |
− | 120-139: 57.95% | + | 120-139: 57.95% <br/> |
− | 140-159: 15.90% | + | 140-159: 15.90% <br/> |
− | 160-179: 3.88% | + | 160-179: 3.88% <br/> |
− | 180+: 0.78% | + | 180+: 0.78% <br/> |
=== Parentheses Stat Chances === | === Parentheses Stat Chances === | ||
− | (1-21) = 100% | + | (1-21) = 100% <br/> |
− | 22 - 55% | + | 22 - 55% <br/> |
− | 23 - 58.33% | + | 23 - 58.33% <br/> |
− | 24 - 55.56% | + | 24 - 55.56% <br/> |
− | 25 - 100% | + | 25 - 100% <br/> |
− | 26 - 25% | + | 26 - 25% <br/> |
− | 27 - 25% | + | 27 - 25% <br/> |
− | 28 - 100% | + | 28 - 100% <br/> |
− | 29 - 46.67% | + | 29 - 46.67% <br/> |
− | 30 - 16.67% | + | 30 - 16.67% <br/> |
− | 31 - 10% | + | 31 - 10% <br/> |
− | 32 - 6.67% | + | 32 - 6.67% <br/> |
− | 33 - 4.76% | + | 33 - 4.76% <br/> |
− | 34 - 3.57% | + | 34 - 3.57% <br/> |
− | 35 - 2.78% | + | 35 - 2.78% <br/> |
− | 36 - 2.22% | + | 36 - 2.22% <br/> |
− | 37 - 1.82% | + | 37 - 1.82% <br/> |
− | 38 - 1.51% | + | 38 - 1.51% <br/> |
− | 39 - 1.28% | + | 39 - 1.28% <br/> |
− | 40 - 1.10% | + | 40 - 1.10% <br/> |
− | 41 - 0.95% | + | 41 - 0.95% <br/> |
− | 42 - 0.83% | + | 42 - 0.83% <br/> |
− | 43 - 0.74% | + | 43 - 0.74% <br/> |
− | 44 - 0.65% | + | 44 - 0.65% <br/> |
− | 45 - 0.58% | + | 45 - 0.58% <br/> |
− | 46 - 0.53% | + | 46 - 0.53% <br/> |
− | 47 - 0.48% | + | 47 - 0.48% <br/> |
− | 48 - 0.43% | + | 48 - 0.43% <br/> |
− | 49 - 0.40% | + | 49 - 0.40% <br/> |
− | 50 - 0.36% | + | 50 - 0.36% <br/> |
== Monsters Which Never Leave a Corpse == | == Monsters Which Never Leave a Corpse == |
Revision as of 09:51, 27 January 2013
Contents
How to Read the List
Colons (:) symbolize conditions; basically read as 'if (thing before the colon) is true, then (do stuff after colon). This is often a percentage chance, but it can be other things as well. Conditions can stack (meaning multiple things have to be true).
Stat increases (or decreases) listed by themselves (Such as '+1Pe') without parentheses mean you ALWAYS gain that stat when eating the corpse (provided any conditions are true).
Stat increases listed in parentheses (like '(+1St)') have a chance to gain that stat, depending on your current amount in that stat. There is a chart following the corpse list that shows your chance to gain.
Speed increases are all done the same way. I listed them in parentheses because they are also harder to gain the higher it is. (There is a speed chart as well.)
Commas (,) separate gains/checks. You gain (or have a chance to gain if there are conditions) everything in the list that's separated with a comma.
Semicolons (;) denote mutually exclusive checks. This means you can only get 1 possibility out of the series... I try to use square brackets to make it more obvious what is in a series.
Poison effects have 2 numbers (unlike other status effects) - the first is how much (Da)mage the poison does and the second is how often ((Fr)equency) that it happens.
Most bad effects will stack on top of others. If you're confused already, and you eat something which confuses you, that amount is added to how many turns you'll stay confused.
Pluses (+) and minuses (-) mean you gain or lose an intrinsic.
'Trains' means that it trains the stat, so that you have a chance to gain it over time (like being burdened trains strength).
Exclamation points (!) simply mean 'not'.
I added curly brackets to the end of some of the checks to make it plain and obvious what is the highest level of the stat that can be reached by eating the corpse in question. This should make it a little easier to understand for anyone who doesn't understand the 'code-like' parts.
Examples
Kobold Shaman: +1Ma, [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], Sickens 20d8
- Kobold Shamans always give you +1 Mana when eaten, then there is a 5/25/50 percent chance (depending on the C/U/B status) of gaining 2d3 (average 4) Power points. Then you become sick; you basically lose 1 sickness point every 20 turns so 20d8 * 20 is how many turns you'll be sick for unassisted.
Chaos Viper: (+1Dx), +PoisonResistance, (+1 Speed), Poisons 8d5Da_3d3Fr, Corrupts 10d200
- First, you have a chance to gain 1 dex depending on what your dex is already at. Second, you always gain poison resistance. After that you have a chance to gain 1 speed, then you're heavily poisoned (on average it will start out dealing 24 damage every 6 turns, though the fact that it gives poison resistance will weaken the effect instantly). Finally, it corrupts you for an average of 1005 which is about 1 corruption worth.
Ghul: ![ParalyzationResistant]:Paralyzes 2d8
- This one is pretty simple. If you are paralyzation resistant, nothing special happens. Otherwise, you're paralyzed for 2d8 turns.
Ettin: [[St < 8]:62.5%:(+1St); [St < 16]:60%:(+1St); [St < 20]:58.3%:(+1St); [St < 24]:16.7%:(+1St); [St = 24]:14.3%:(+1St)] {St up to 25}
- Whooo boy. Thomas sure made the giant-folk complicated, didn't he? The code doesn't actually look like this, but this was the simplest (believe it or not) way I found to display the effect. Notice that the curly brackets at the end give you the big picture: They can raise your strength up to 25, no higher. Every check has a chance to raise your strength depending on what it already is, and the higher it is the less chance you have to raise it. Note also that the stat increases are in parentheses so the actual chance to raise from 24 to 25 is a mere 8%.
You'll see "[Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma" a lot, because that is an effect all spellcasting monsters share.
Corpse Effect List
Ancient Black Dragon: +1Wi, +AcidResistance
Ancient Blue Dragon: (+1Dx), +ShockResistance
Ancient Blue Wyrm: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, (+6Dx), (+5Ma), (+5To), (+1Pe), +ShockImmunity, +ShockResistance
Ancient Chaos Wyrm: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, (+1Ma), (+1St), +FireResistance, Corrupts 2500
Ancient Dwarf: +6d6PP, +Cursed
Ancient Karmic Dragon: Karmic
Ancient Karmic Wyrm: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, (+10Ma), (+10To), Restores PP to Max, Karmic
Ancient Minotaur: -1Wi, 25%:(+1Pe), Confuses 10d3
Ancient Red Dragon: (+1St), +FireResistance
Ancient Stone Beast: Corrupts 3000
Ancient White Dragon: +1To, +ColdResistance
Ankheg: 90%:+AcidResistance
Annis Hag: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, +Cursed
Baby Water Dragon: +WaterBreathing
Battle Bunny: Trains St 1, Trains Dx 1, Trains To 1, Train Le -2d4
Black Baby Dragon: +AcidResistance
Black Dragon: +AcidResistance
Black Druid: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, -4Wi, +3Ma, +2Le, +1To, Corrupts 999, Alignment -1000
Black Unicorn: Corrupts [2d2 * 1000]
Blink Dog: +TeleportControl
Blue Baby Dragon: +ShockResistance
Blue Dragon: +ShockResistance
Cat Lord: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, (+6Dx), +Doomed
Cave Fisher: ![Lvl40 Assassin OR Dark Elf]:Poisons 2Da_10Fr, 90%:+PoisonResistance
Chaos Archmage: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, +50PP, (+12Ma), Corrupts 5000
Chaos Lizard: Corrupts 10d10
Chaos Rat: Corrupts 2d5
Chaos Spider: ![Lvl40 Assassin OR Dark Elf]:Poisons 2Da_10Fr, 90%:+PoisonResistance, Corrupts 20d20
Chaos Viper: (+1Dx), +PoisonResistance, (+1 Speed), Poisons 8d5Da_3d3Fr, Corrupts 10d200
Claw Bug: -2Wi, (+1Dx)
Cobra: Trains To 100
Cooshoo: ![SleepResistant]:Sleep 4d4
Cute Dog: -FateSmiles, -Lucky, +Cursed, +Doomed
Cyclops: [[St < 8]:62.5%:(+1St); [St < 16]:60%:(+1St); [St < 20]:58.3%:(+1St); [St < 24]:16.7%:(+1St); [St = 24]:14.3%:(+1St)] {St up to 25}
Dark Elven Archer: -1To, (+1Dx), +PoisonResistance
Dark Elven Lord: -2To, (+2Dx), +PoisonResistance
Dark Elven Priestess: -1To, (+1Dx), +PoisonResistance
Dark Elven Princess: -2To, (+2Dx), +PoisonResistance
Dark Elven Warrior: -1To, (+1Dx), +PoisonResistance
Dark Elven Wizard: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, -1To, (+1Dx), +PoisonResistance
Dark Orc: (+1St)
Dark Sage: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, NotCursed:DontHaveLiteracySkill:[Gain LiteracySkill = 1d20+19, Blessed:(+1Le)]; ELSE:Cursed:LiteracySkill -5d5
Displacer Beast: Stuns 3d8, Confuses 3d6, LevelAllowsTeleportation:Teleports
Doppleganger King: PlayerIsATroll:50%:+1Stat(Every Stat Individually)
Dwarven Child: +Cursed, +Doomed
Dwarven Elite Guardian: (+1Wi)
Emperor Moloch: -6Dx, (+8To), (+6St), Corrupts 2500, Alignment -666
Ettin: [[St < 8]:62.5%:(+1St); [St < 16]:60%:(+1St); [St < 20]:58.3%:(+1St); [St < 24]:16.7%:(+1St); [St = 24]:14.3%:(+1St)] {St up to 25}
Fairy Dragon: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, Cure Sickness, Confuses 6d10
Fire Beetle: 50%:+FireResistance (No Special Message)
Fire Drake: +FireResistance
Fire Giant King: (+1St)
Fire Giant: 5%:+FireResistance, [[St < 8]:58.3%:(+1St); [St < 16]:57.1%:(+1St); [St < 24]:56.3%:(+1St); [St < 30]:55.6%:(+1St); [St < 32]:11.1%:(+1St); [St < 40]:10%:(+1St)] {St technically up to 40}
Fire Lizard: 10%:+FireResistance (Shiver Message)
Fomorian Giant: 50%:-1Ap, [[St < 8]:62.5%:(+1St); [St < 16]:60%:(+1St); [St < 20]:58.3%:(+1St); [St < 24]:16.7%:(+1St); [St < 30]:14.3%:(+1St)] {St up to 30}
Frost Giant Berserker: 5%:+ColdResistance, [[St < 8]:62.5%:(+1St); [St < 16]:60%:(+1St); [St < 24]:58.3%:(+1St); [St = 24]:57.1%:(+1St); [St < 32]:14.3%:(+1St); [St < 35]:12.5%:(+1St)] {St technically up to 35}
Frost Giant Jarl: (+1St)
Frost Giant: 5%:+ColdResistance, [[St < 8]:62.5%:(+1St); [St < 16]:60%:(+1St); [St < 24]:58.3%:(+1St); [St = 24]:57.1%:(+1St); [St < 32]:14.3%:(+1St); [St < 35]:12.5%:(+1St)] {St technically up to 35}
Gelatinous Cube: ![ParalyzationResistant]:Paralyze 12d6
Ghul: ![ParalyzationResistant]:Paralyzes 2d8
Giant Ant Queen: 90%:+AcidResistance
Giant Ant Warrior: 90%:+AcidResistance
Giant Ant Worker: 90%:+AcidResistance
Giant Boar: -4Wi, (+2St), (+1To)
Giant Centipede: ![Lvl40 Assassin]:Poisons 2Da_10Fr, 90%:+PoisonResistance
Giant Slug: +AcidImmunity
Giant Spider: ![Lvl40 Assassin OR Dark Elf]:Poisons 2Da_10Fr, 90%:+PoisonResistance
Gorgon: ![PetrificationResistant]:((Mana + GoodLuck - BadLuck) / 5000):[+PetrificationResistance, (+1To)]; ELSE:Death!
Great Black Wyrm: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, +1To, +1Wi, +AcidResistance
Great Blue Wyrm: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, (+1Pe), (+1Dx) +ShockResistance
Great Karmic Wyrm: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, Karmic
Great Red Wyrm: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, (+1Ma), (+1St), +FireResistance
Great Water Dragon: +WaterBreathing
Great White Wyrm: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, +1Ch, +1To, +ColdResistance
Greater Black Unicorn: Corrupts [3d3 * 1000]
Greater Claw Bug: -6Wi, (+3Dx), (+2 Speed)
Greater Demon: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, +Doomed
Greater Moloch: -3Dx, (+2To), (+1St)
Greater Titan: (+1d3St), (+1d3To)
Greater White Unicorn: -FateSmiles, -Lucky, +Cursed, +Doomed, Alignment -8000
Green Hag: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, +Cursed
Harpy: ![Muted]:Mutes 20d100
Hill Giant Chieftan: 50%:(+1St)
Hill Giant: [[St < 8]:62.5%:(+1St); [St < 15]:60%:(+1St); [St = 15]:20%:(+1St); [St < 24]:16.7%:(+1St); [St = 24]:14.3%:(+1St)] {St up to 25}
Hill Orc Sergeant: Trains To 300
Hill Orc: Trains To 150
Homonculus: ![SleepResistant]:Sleep 4d4
Hyrda: ![ConfusionResistant]:Confuses 4d6
Imp: ![Lvl40 Assassin]:Poisons 2d3Da_1d4+5Fr
Invisible Stalker: [10%:+Invisibility; 90%:+SeeInvisible]
Jackalwere: Sickens 6d6
Karmic Baby Dragon: Karmic
Karmic Dragon: Karmic
Karmic Lizard: Karmic
Killer Bug: -12Wi, (+6Dx) (+4 Speed)
King Cobra: Trains To 100
Kobold Chieftan: Sickens 20d8
Kobold Shaman: +1Ma, [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], Sickens 20d8
Kobold: Sickens 20d8
Large Kobold: Sickens 20d8
Large Snake: 50%:+PoisonResistance
Large Spider: ![Lvl40 Assassin OR Dark Elf]:Poisons 2Da_10Fr, 90%:+PoisonResistance
Least Demon: +Doomed
Lesser Demon: +Doomed
Lightning Lizard: [Blessed:12.5%:+ShockImmunity; ELSE:+ShockResistance]
Master Summoner: Corrupts 2000
Minotaur Emperor: -8Wi, +3Pe, +3St, +3To, Confuses 40d24+60, Corrupts 200d10
Minotaur King: -6Wi, 50%:[(+3Pe), (+2St), (+2To)], Confuses 20d12+30, Corrupts 10d100
Minotaur Lord: -2Wi, 66.7%:(+1Pe), 25%:(+1St), Confuses 10d4
Minotaur Mage: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, -4To, 50%:[(+3Ma), (+3Pe)], Confuses 20d10+20
Minotaur Mazelord: -4Wi, 33%:[(+2Pe), (+1St), (+1To)], Confuses 10d8+10
Minotaur Mazemaster: -3Wi, 33%:[(+1Pe), (+1St) (+1To)], Confuses 10d6
Minotaur: Trains Pe 800, Confuses 5d10
Moloch: -1Dx, (+1To)
Multi-Headed Chaos Dragon: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, (+10St), (+10To), (+10Ma), (+5Pe), Corrupts 8000
Mutated Batle Bunny: (+1St), (+1To), (+1Dx), -2d4Le
Ogre Emperor: [St < 35]:50%:+1St {St up to 35}
Ogre Guardian: [St < 25]:50%:+1St {St up to 25}
Ogre King: [St < 25]:50%:+1St {St up to 25}
Ogre Lord: [St < 22]:33.3%:+1St {St up to 22}
Ogre Magus: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, 25%:(+1Ma), [St < 22]:33.3%:+1St {St up to 22}
Ogre: [St < 19]:25%:+1St {St up to 19}
Oracle: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, (+6Le), -FateSmiles, -Lucky, +Cursed, +Doomed
Orc Butcher: (+1St)
Pit Viper: 50%:+PoisonResistance
Pixie Archer: 25%:+Teleportitis
Pixie: 25%:+Teleportitis
Priest: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, +Cursed, +Doomed
Quasist: ![Lvl40 Assassin]:Poisons 3d2Da_3d3Fr, Sickens 6d6, +Cursed
Quickling Bard: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, (1d5+2 Speed), -25%MaxAge
Quickling King: (1d5+2 Speed), -25%MaxAge
Quickling Lord: (1d4+1 Speed)
Quickling Queen: (1d5+2 Speed), -25%MaxAge
Quickling: (1d3 Speed)
Rabid Dog: ![WearingNecklaceOfRabiesResistance]:Sickens 30d10
Ratling Guardian: Alignment +250
Ratling Rebel: Alignment -1000
Ratling Warlord: Alignment -1000
Rattlesnake: 50%:+PoisonResistance
Red Baby Dragon: +FireResistance
Red Dragon: +FireResistance
Royal Guardian: [![Cursed]:+Cursed; ELSE:+Doomed]
Shadow Troll: -1To, -1NaturalRegen
Shadow Wyrm: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, -2To, (+4Dx)
Snake from Beyond: Corrupts 2000
Spectre: (+1To), Alignment -500
Stone Giant Lord: (+1St)
Stone Giant: [[St < 8]:62.5%:(+1St); [St < 16]:60%:(+1St); [St < 20]:58.3%:(+1St); [St < 24]:16.7%:(+1St); [St < 30]:14.3%:(+1St)] {St up to 30}
Stone Snake: Trains To 500
Swamp Hydra: [![Blind]:[Pe > 10]:0.1%:Sickens 10d3; ELSE:![ConfusionResistant]:[Trains To 5000, Confuses 12d6]
Tarantula: ![Lvl40 Assassin OR Dark Elf]:Poisons 2Da_10Fr, 90%:+PoisonResistance
Titan: (+1St), (+1To)
Troll Berserker: [Blessed:-1NaturalRegen; ELSE:50%:-1NaturalRegen]
Troll Chief: [Blessed:-1NaturalRegen; ELSE:50%:-1NaturalRegen]
Troll King: [Blessed:-1NaturalRegen; ELSE:50%:-1NaturalRegen]
Troll: [Blessed:-1NaturalRegen; ELSE:50%:-1NaturalRegen]
Vampire: (+1To), Alignment -500
Vapor Rat: Corrupts 2d5
Viper: 50%:+PoisonResistance
Water Snake: +PoisonResistance
Wererat: Sickens 6d6
Werewolf King: Sickens 42d6
Werewolf Lord: Sickens 18d6
Werewolf: Sickens 6d6
White Baby Dragon: +ColdResistance
White Dragon: +ColdResistance
White Unicorn: -FateSmiles, -Lucky, +Cursed, +Doomed, Alignment -4000
Wight: (+1To), Alignment -500
Wraith: (+1To), Alignment -500
Zombie: ![Lvl40 Assassin]:Poisons 2Da_8Fr
Possible Gain Odds
Speed Chances
0-119: 100%
120-139: 57.95%
140-159: 15.90%
160-179: 3.88%
180+: 0.78%
Parentheses Stat Chances
(1-21) = 100%
22 - 55%
23 - 58.33%
24 - 55.56%
25 - 100%
26 - 25%
27 - 25%
28 - 100%
29 - 46.67%
30 - 16.67%
31 - 10%
32 - 6.67%
33 - 4.76%
34 - 3.57%
35 - 2.78%
36 - 2.22%
37 - 1.82%
38 - 1.51%
39 - 1.28%
40 - 1.10%
41 - 0.95%
42 - 0.83%
43 - 0.74%
44 - 0.65%
45 - 0.58%
46 - 0.53%
47 - 0.48%
48 - 0.43%
49 - 0.40%
50 - 0.36%
Monsters Which Never Leave a Corpse
acid vortex air demon air elemental air grue ancient sage animated armor animated tree annihilator arena master assassin prince balor banshee berserker berserker emperor berserker king berserker lord berserker prince big casino guard black slayer black wizard bone golem brown worm bunny master burly adventurer carpenter casino guard chaos brother chaos eye chaos knight chaos mutant chaos plague bearer chaos servant chaos sister chaos spawn chaos warlord chaos warrior chaos wizard child clay golem cloaked ratling corpse fiend corruptor crime lord crystal statue death ooze demented ratling diamond golem djinni Dorn Beast dragon turtle druid dwarven artificer dwarven chaos knight dwarven inn keeper dwarven mystic dwarven smith dwarven weaponmaster dying sage earth elemental ElDeR cHaOs GoD emperor lich eternal guardian eternium golem eye of destruction **farmer** (no corpse before quest is assigned; 50% after quest is assigned) fire demon fire elemental fire grue fire vortex flesh golem floating eye fool ghost ghost bat ghost king ghost librarian ghost lord giant dragon turtle giant rust monster giant shark giant turtle gibbering mouther goodwife gray ooze gray slayer greater air elemental greater balor greater chaos servant greater earth elemental greater fire elemental greater mimic greater mummy greater water elemental green blob green slime green worm gremlin grizzled gladiator half-orc bouncer healer holy slayer ice vortex iron golem jackal demon ki-rin large rust monster lich lich king lightning vortex living wall mad carpenter mad doctor Mad Minstrel magebane eye magedoom eye malicious doctor master lich master mimic master necromancer master thief mimic mimic hivemind mummy mummy lord necromancer ochre jelly old barbarian old crone purple worm ratling dealer ratling trader red worm revenant rust monster shadow shadow centipede shadow lord shambling mound shark sheriff shopkeeper skeletal king skeletal warrior skeleton slow shadow small dwarf solar staring eye steel golem steel horror steel zombie stone golem stone grue stone ooze stone statue tiny girl undead chaos dwarven berserker vapor rat village elder wall beast water demon water elemental water grue white worm will o'wisp writhing mass of primal chaos yellow ooze
If you're wearing a necklace of rabies resistance, the blessed/uncursed/cursed status determines how satiating a rabid dog corpse is.