Latest revision as of 12:10, 21 December 2012
Starting Talents
(Stated accurately in the manual, here for reference)
- Always get 1 for free.
- Gnomes and Hurtlings get +1.
- Bards, Merchants, and Farmers get +1.
- Candle-born and Falcon-born get +1.
- A starting Mana of over 18 gets +1.
- A starting sum of all stats being divisible by 7 gets +1.
Very Useful Talents
Treasure Hunter
If a killed monster would drop nothing, then there is another check with a 1/8 chance that it will drop something.
Useful Talents
Sixth Sense
Gives you a 1/6 chance to avoid traps.
Miser
Predominately useful as a prerequisite for Treasure Hunter.
gold creation is DangerLevel d30 -1 + DL d 10 -1 + DL * 5
Miser has a 1/5 chance to: 1d20+100 * PreviousTotal / 100 <-- then add this to previous total.
Mediocre Talents
Learned
Note that talents are applied after skills are set, so this will not ever help you start with Literacy.
Worthless Talents
Charged
If you aren't already gaining PP from another source (like Concentration), you have a 3% chance of gaining a PP.
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