Room Effects
From ADOM Wiki
Permanent Effects
evil rooms = undead deal double damage many fights rooms = more item destruction, x3 ancient = aging attacks are doubled tingling room effect is something * 0.3 malevolent presence = double piety cost? benevolent presence = reduced piety cost? (4x?) bloody = more bleeding charged = reduced magic cost? devoid of life = no hp regen chilling silence = damage * 10 vibrate with life = perhaps reduced damage?
One-shot Effects
----- 1 -----
Message: You hear an eerie wail for a few seconds...
Condition: PC isn't deaf
Effect: none
----- 2 -----
Message: You notice a pale fading ball of light upon entering this
room.
(more)
It quickly disappears.
Condition: PC can see the tile he's standing on (ie he's not blind
and it's not dark)
Effect: none
----- 3 -----
Message: A rat scurries between your feet and disappears in a
small hole in the ground.
Condition: PC can see the tile he's standing on
Effect: none
----- 4 -----
Message: The breeze accompanying you causes some ancient bones on
the floor to transform into dust.
(more)
You feel a sense of relief.
Condition: PC can see the tile he's standing on
Effect: Heals 1 (one) HP
----- 5 -----
Message: Upon entering this room you feel a strange magical shock!
Condition: PP is not 0
Effect: Sets PP to 0
----- 6 -----
Message: This room seems to be particularly unholy!
Condition: Player has temporary blessing
Effect: Temporary blessing is removed
----- 7 -----
Message: You hear a strange "*TCHUNK*" in your vicinity.
Condition: PC isn't deaf
Effect: none
----- 8 -----
Message: For a few seconds you see a looming shade before you. It
points its hand towards you in a threatening manner!
Then it disappears.
Condition: PC can see the tile he's standing on
Effect: none
----- 9 -----
Message: A mouth appears on the wall and says: "[random fortune]".
Condition: PC isn't deaf
- otherwise: -
Message: For a moment a mouth appears on the wall and seems to
say something!
Condition: PC is deaf
Effect: none
----- 10 -----
Message: The walls have mirrors with many distortions of your
image.
- then: -
Condition: Appearance > 18
Message: You look great in all of them.
Effect: +1 Charisma
- otherwise: -
Condition: Appearance <= 18
Message: You can't stand the sight of your warped self.
Effect: -1 Perception
- then: -
Message: All the mirrors shatter!
Effect: 1d4 damage, death reason: "was killed by shattering
mirrors"
----- 11 -----
Message: Images of books and comfortable chairs line the walls.
(more)
Suddenly the images fade away!
Condition: PC is not blind (effect can happen in the dark)
Effect: -1 Strength, +1 Learning
----- 12 -----
Message: This room looks like a spa with a mud bath. You are
hit in the face by a glob of hot mud!
(more)
Suddenly everything disappears!
Condition: PC is not blind (effect can happen in the dark)
Effect: Extracted from GB:
"Blinds the PC, lowers appearance by 1. Wipe the PC's
(F)ace, to raise the PC's appearance by 2 for a net
gain of 1."
I've verified this and couldn't have put it better
myself.
That's it. One note, though: if the effect's condition isn't
satisfied, no message is shown, but a "(more)" prompt appears. This is
the explanation of getting "(more)" prompts when entering dark rooms.